We're looking for an awesome tech or engine coder to help us push forward with some exciting features we want to bring to Avakin.


  • Work in an interdisciplinary team of artists, designers and engineers to design, prototype and implement new real-time engine, core technology and graphics features
  • Proactively help to improve the existing technology used to build our games, whilst minimising technical debt and maintenance risks.
  • Identify technical and developmental risks/obstacles and find solutions to overcome them
  • Work within the constraints of our existing proprietary technology and develop new technology when necessary
  • Promote and adhere to best-practice with regards to code quality and performance
  • Assist with performance profiling and optimisation of your own and others code to fit platform constraints
  • Collaborate with the Leads to plan and schedule tasks
  • Keep up to date with the latest advances in engine and general programming techniques in the games and wider technology industries
  • Help mentor and support more junior members of the team
  • Collaborate with our QA teams to identify and fix bugs in a timely manner
  • Write system documentation and test cases for assigned systems


    Required Skills And Experience

    • 5+ years programming experience developing games or similar products
    • Strong practical experience of C# and C++
    • Experience developing with modern game engines, such as Unity or Unreal.
    • Experience of commonly used real-time 3D graphics techniques and mathematics
    • Experience of working within and optimising for tight CPU, GPU and memory budgets
    • Good working knowledge of commonly used algorithms and techniques
    • Experience writing and debugging multi-threaded code
    • Self-starter who is comfortable taking ownership of a feature or task
    • Excellent communication skills; you must be comfortable collaborating with colleagues from non-programing disciplines such as art and design
    • Experience of the full development life cycle from design through to shipping
    • A pragmatic, robust approach to solving technical and non-technical problems
    • Ability and desire to learn and master new and unfamiliar technologies and code

    Highly Desirable Skills and Experience

    • In depth knowledge of Unity with at least one shipped product using it
    • Experience of developing software for Android and/or iOS
    • Experience of working on online and networked multi-player games
    • Experience of using CPU, memory and power profiling tools to inform optimisation work
    • Knowledge of advanced animation topics such as inverse kinematics and key reduction
    • Experience writing and optimising shaders, especially for lighting and animation
    • Experience with graphics profiling & debugging tools (e.g. RenderDoc, Mali Graphics Debugger, PIX, Razor)
    • Strong physics knowledge
    • Knowledge of optimal graphics data formats
    • Knowledge of data compression
    • Experience developing for console, handheld or embedded platforms
    • Experience in a Continuous Delivery environment, working on a live product
    • Familiarity with Agile development practices
    • Bachelor’s degree in Computer Science or related discipline

Competitive Salary

Job Type


  • C#
  • C++
  • RenderDoc
  • Unity
Come join us

Benefits of working here

  • Extremely competitive bonus scheme
  • Flexible working hours
  • Core hours attendance (10am-4pm)
  • Staff social outings
  • Pension or Gym membership available
  • Generous holiday allowance
  • Industry leading software including Unity, 3DS Max and Maya
Apply Today.

Join the Avakin Journey.