At Lockwood, our vision is to bring people together through Avakin Life so they can play, share and socialise! Listed as one of Europe’s fastest growing tech companies by the FT for 2020 as well as winning numerous TIGA and other awards several years in a row, our journey’s only just begun. With great benefits including an employee share scheme, we’re a super destination for those who want to work on cutting edge social experiences in an environment that fosters communication and creativity. We’re always looking for good people – if you are interested in helping us shape Avakin Life’s future, this is a great opportunity.

We’re looking for an awesome Graduate Art Tools Developer to join the team helping to maintain and develop our art pipelines. You’ll need to have an interest in artist workflows – so you may be either a programmer with some understanding of artist workflows, or an aspiring technical artist with some programming experience. You’ll join our Art and Performance Tools team, and help to develop, support and improve workflows in third party commercial apps for our internal teams, and also contribute ideas and suggestions for the evolution of our workflows, assets and bespoke tools. This role is suited to a graduate that is more methodical, someone that values delivering quality work over a quick solution to a problem.


  • Adapting, maintaining and improving our Build Tools and Pipeline
  • Identifying and developing improvements to our existing Maya Scripts;
  • Investigating failures and problems in tools, asset conversion and asset performance;
  • Automating processes that other internal development teams rely on and working with users/stakeholders throughout the company;
  • Initial documentation of pipeline tools/scripts developed for stakeholders/users;
  • Contributing towards planning and development of our Art and Performance Tools for our future plans and growth;
  • Supporting staff with usage (face to face/via zoom) of our internal tools;
  • Ensuring stability and reliability for our internal tools users.


    • Some exposure to Python;
    • Some exposure to Maya;
    • General understanding of art workflows – environments/characters/animations;
    • Keen-ness to ensure stability of your work;
    • Able to document own work for other audiences.

Competitive Salary

Job Type